News

VIDEO - Augmented Reality on Giant Screen wowed Ukraine

From January 7th to the 14th, a Ukrainian TV station "Ukraine" launched a new promotion “A Happy New Year Ukraine” in public locations throughout 3 different cities in order to familiarize with their audience and potential viewers.

1 + 1 Video Design installed augmented reality promos in the cities shopping malls; cheery playful snowmen taking part in holiday festivities and games. All of the chosen images were viewed on plasma screens where shoppers could not only watch but physically interact. Whether it was drawing on the screen, racing to catch fish, or decorating a Christmas tree, all shoppers took home a complementary photo and a memorable virtual experience of the augmented reality snowmen display.

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INTERVIEW - Augmented Reality in Asia by Philippe de Passorio, head of APAC

philippe-de-passorio

Have a look at Philippe de Passorio (Head of APAC) interview done by Damn Digital in China.

 

DM: Hey! Can you quickly introduce yourself and describe Total Immersion briefly to us?


Ph: Sure. As Head of Asia Pacific, I oversee the execution of Total Immersion’s market strategies and manage the Company’s P&L operations throughout the region. Total Immersion is a software company dedicated on Augmented Reality. We provide the largest AR platform software to developers and a fully integrated AR solution to the market.

DM: Let’s back to the year of 2006, you were working at Autodesk, and then you chose Total Immersion to be your new start point, what was the motivation? Or, to be more clearly, what is the attraction that Augmented Reality Technology has to you?

Ph: I was headhunted by a specialized recruiting company in order to take the position of Sales Director for a small and unknown company called Total Immersion. At this time, the company had 12 people onboard only. The headhunter convinces me to meet the two founders of the company. After half a day meeting with these 2 “thinking out of the box” guys, I had the vision of how big could be the AR market in the following 5 years. In 2006, you needed 2 big desktop PC and half an hour installation to run a simple demo today, a rich and fully interactive experience can be run onto your smartphone in few second. This half day meeting changed my life for the following 5 years.

DM: We keep hearing new inventions that are based by Augmented Reality Technology. From Games, Mobile apps to consumer products, and also many live experience shows in recent years.How do you see the value of AR In today’s marketing diagram? Do you think AR is already being the mainstream now? Or how far the distance will be?

Ph: 6 to 5 years ago, we used AR for military application (on site training) and manufacturing process (maintenance, assembly,…). Since 5 to 4 years, we are using AR in marketing campaign fir On Stage Show, exhibition, online campaign and mobile marketing activation. Thanks to the interactivty of AR, it lets user engage and interact directly with the brand, increasing emotional attachment to the product. A consumer has 90% chance to buy the product if he have it in his hand for more than 30 secondes. This is exactly what we are providing with AR in Store. We generate an uplift of 400% by using AR in Store.

People always want to be part of the story, and it’s what AR can bring. But it’s still not mainstream at that moment. To be mainstream, we need to create a B2C offer. , New devices with powerful features open new opportunity for AR on the B2C market. We are already working with some major hardware companies to implement AR into the mobile, so changing it from software to be embedded and ready-to-use in hardware.

DM: How far will AR go to in the future? New technology is coming to birth almost by daily basis. What if some day that AR become out-date fashion? How AR will influence everyone’s daily life?

Ph: Revolution will happen when it comes to the hardware. We can imagine in a near future to have light eyewear or lens which display information on top of it. This kind of hardware will definitely open the door to huge potential of usage like self navigation, get information on a product or a person as soon you look at it/him visualize the social profile of a person… AR is using the video camera as a sensor in order to recognize and track the environment. As soon as you add a new sensor to a device like a mobile phone, you open the way for new application using this new sensor. Look at the number of disruptive application using the compass of the iPhone today. Cameras are becoming as important as the compass or GPS in your smartphone. . Marketing usage of AR may fade out or become out-dated fashion later, but the e-commerce/m-commerce usage will be a new start. Involving to the purchasing process is a way to influence everyone’s daily life; user shopping experience may also changes in someday.

DM:As we know, you have grown up and manage the regional team, structuring the Total Immersion Asia Team Hong Kong 1999 (it should be 2009), Can you describe the marketing conditions of AR at that time? And how do you compare the picture of current marketing situation and the picture of 2 years ago?

Ph: I set up the APAC team in Hong Kong in 2009; the turnover of APAC was around 5% of the total turnover of Total Immersion at that time. 1 year later, it increase to 20% and last year 2011, we already hit to 31% of the total company turnover. AR starts earlier in European countries, not many people know about AR in Asia at the beginning. So most of the AR marketing project was following the previous project in other countries, but the market grew very fast and changes from a follower to become a contributors. People know more about AR and they can have many creative ideas on AR usage nowadays.

From your perspectives, what industries or areas that in use of AR application mostly? And which are the most potential industries in the near future? Can you also share some of your work showcases (say, event interactive experience, campaign site, or mobile app, e-commerce, etc.) to elaborate with us?

Around 50% of the projects are marketing-related, including some exhibition and mobile application. 20% is coming from ecommerce and 30% is product related. Product related means we add value on top of a physical product by using AR. For example, we can enhance a children book with interactive explanation and exercises or it can be simple Greeting Cards for Valentine with an interactive and emotional animation on it . We can even enhance the feature of toys thanks to AR animation. The e-commerce part is increasing and we can see a great demand on that. It is part of our strategy today. Besides AR, cooperate with some major operator for providing customized AR application is also our strategy. For example the cooperation with KDDI in Japan – providing an AR design solution (SATCH) for the content provider to produce customized AR mobile application. We will focus more on mobile too in the future.

DM: You are being successfully selling and marketing the AR to business clients these years. From your experiences, what was the biggest challenge you’ve been face with when selling and marketing AR technology to the business clients?

Ph: There are a number of challenges we got so far for selling AR to the china market.
1) Still many people don’t really understand AR, so we need to explain a lot on that.
2) It’s difficult to recruit the right talent to work on an AR project.. AR is new and not many records can trace back.
3) Asia market is too big and very different. We need to work a lot on localization, make it adopts to different local market
4) Corporate company sometimes is scared to try new thing, but following something which is already existed.

DM: As a worldwide leader in Augmented Reality solutions, what do you think that set Total Immersion apart from other AR technology companies?

Ph: Today we are the leader in Augmented Reality; we are the largest in term of number of people, number of project delivered (2 projects was delivered every day in 2011), amount of revenue. We also got the biggest team on R&D focusing on AR only. We have 6 offices around the world, more than 135 officials Value Added Reseller which are present in 35 countries. We are doing 85% of our revenue in international. Our software platform is the biggest actually on the market which can handle PC/Mac, iPhone, Android, all kind of internet browsers which represent 160 different hardware/software platform. This is unique on the market to have 1 player handling 90% of the digital platform in the world. When a company becomes a partner of TI, he can execute a project for an exhibition with High Definition camera AND an iPhone application AND a PC/Mac based experience with the same DFusion platform from TI. This is amazing! These are all the competitive advantages for us toward other companies. We are now in a process to acquire new dynamic and innovative companies which are working in the AR market. Our competitors may become our friends!

DM: How is Total Immersion Asia Company now? How is the scale of your team? Would you share some of your latest projects in digital marketing and e-commerce fields?

Ph: We have office in Tokyo and Hong Kong, also a subcontractor team in Shanghai. Our team is composing of marketing, sales and professional services people.

DM: Do you have a team working on scientifically research and innovation? What is the percentage ratio that technique professions to others? How do you motivates your team being innovative always?

Ph: Innovation is a day to day process in our company and is part of our DNA. The talent we are recruiting already have this will of innovation in themselves. So, we don’t need to motivate them. But, in the meantime, we need to capture innovative ideas within the company and bring the bests ones to the market. To do so, we organize every month an “Innovation Sharing Session” in which anybody in the company, from the technical engineer to the sales manager, come with his idea and present it to the management team for 20mn. It can be a new feature in the product, a new usage of an existing application or any kind of idea which can bring AR to an other level.

DM: How do you recruit stuff? Is it difficult to find talents in AR-Tech related professions ? Do you accept layman or green hand and grow them up being a professional AR professionals? Share some of your experience/opinions with us please.

Ph: We use specialized headhunter to recruit people, and it takes around 3 months with intensive search to find the right person. We definitely prefer to hire a green hand which has potential and passion in his work than an experienced guy with no growth potential and no passion. We are looking for people who are able to go out of their comfort zone. You know, we have done 600% growth in 2 years in APAC. Only a high potential team can support this huge growth and grow with the company. As an example, we hired a fresh grad engineer 9 months ago to work on different projects. He has done a great job during these 9 months and now, we gave him more responsibility. He is in charge of managing a network of subcontractor which represents the equivalent of 20 engineers.

DM: What’s your plan for Total Immersion Asia in the near future? What will be the biggest challenge you are going to face by your prospective?

Ph: In our 2 years plan, we will expand the China team, open office in Korea and hope to achieve 50% of Total Immersion overall revenue. In order to do that, we will need to strengthen our Strategic Alliances in local region. For example, we have signed a strategic Alliance with KDDI in Japan; Texas Instrument in Italy, Intel, Adobe and eBay in the US. We will probably follow this path in Asian region too.

DM: How about your business in China? As far as we know, Total immersion is working close with China frequently, especially the mainland China Market. How do you see its marketing potentiality?

Ph: The business in China is growing; it represents 30% of the APAC revenue now. We hope it can increase to 50% in the future. China got a lot of potential as e-commerce and mobile ecommerce is also very strong in the market, we already contacting with the major ecommerce players for introducing AR.

DM: Do you have further plan for China? Will you start offices in mainland area?

Ph: Sure, we already got a subcontractor team in Shanghai and we are planning to open our own office there within this year.

DM: Last one, anything or pearls of wisdom would like to share with DamnDigital readers? Please

True innovation changes the way we live. Juniper research estimates that by 2012 there will be 197 million AR capable smartphone on the global market. I believe they didn’t consider the Chinese market in their estimation. This is a call for action to DamnDigital readers to start to work on this promising AR market and find new ideas usage of AR in China. There are rooms for everybody.

DM: It has been a privilege, thanks very much.

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Tic Tac® Mints Augmented Reality Campaign shakes things up!

Tic Tac Tibby

Tic Tac® Mints Launches Interactive Advertising Components of Shake It Up™ Campaign

 

The iconic Tic Tac® brand launched today a series of interactive advertising and mobile experiences for its first-ever 360-degree marketing campaign – Shake It Up™.  The campaign, which encourages Millennials to break from the mundane and explore new, unconventional ways of doing daily activities, breaks new ground in the U.S. with the introduction of the Tic Tac® Viewr mobile application.

The Shake It Up™ campaign comes to life through the brand's interactive TV, outdoor and print advertisements, highlighting quirky facts on routine daily activities, such as "Most Americans spend 13 years of their lives watching TV" and "Eighty-four percent of people always sleep on the same side of the bed." 

The Tic Tac® Viewr mobile application enhances the traditional advertising experience, by enabling consumers to interact directly with the outdoor and print advertising as well as product packaging via a breadth of cutting edge, markerless augmented reality (AR) experiences. 

The brand will also shake things up by debuting a three-tiered billboard featuring an AR experience with an unexpected social twist in the heart of New York City's Times Square.

"In listening to our consumers, we learned that they want to be surprised and entertained. Our response was to create a campaign that inspires them to spontaneously break up their routine," said Noah Szporn, category manager for Tic Tac® mints of Ferrero U.S.A., Inc.  "The 360-degree Shake It Up™ campaign goes beyond traditional advertising, especially through the mobile technology of the Tic Tac® Viewr app, which allows consumers to engage with Tic Tac® mints wherever they are through a medium that they never leave behind."

How the Tic Tac® Viewr application works

Consumers download the Tic Tac® Viewr app to interact with advertising or a box of Tic Tac® mints simply by pointing their device at the outdoor ads, print ads and packages.  It also provides colorfully illustrated, tongue-in-cheek tips on how they can shake up their everyday life.

Each print and out of home advertisement offers different Augmented Reality experiences, such as context on how long 13 years really is, or games that challenge consumers, for example, to move to the other side of the bed.  Tic Tac® Tibby is a playful experience that uses the box of every flavor of Tic Tac® mints as a background for a game where the user scores points by tossing Tic Tac® mints into the mouth of a 3D character. 

Finally, the Tic Tac® Viewr app provides up to 20 unexpected, fast moving Shake It Up™ microgames to give every day experiences or sayings a fresh perspective.  The app was designed by Merkley + Partners and developed by Total Immersion with the goal of exciting the brand's Millennial audience by opening an interesting and different perspective on the world.

"The Tic Tac® Viewr app was born from the fact that Millennials are a digital generation who can't and won't live without their smartphones. The brand recognizes and celebrates this target's desire for exploration and discovery as well as their need for visceral excitement by entertaining them with this totally unique and interactive mobile experience," said Diane Hernandez, group account director at Merkley + Partners.

Tic Tac® Viewr is available for free starting today for iOS and Android mobile devices through the Apple® App Store™ and the Android Market.  The app is also available by texting "MINTS" to 313131.  Standard message/data rates apply.

Launch of the Tic Tac® interactive Times Square billboard

The Tic Tac® brand will brighten the streets of New York City in mid-February with the debut of its first Times Square billboard and a second mobile application featuring AR capabilities.

Consumers interacting with the Tic Tac® Times Square ad will be delighted to find that the application will create a personalized billboard with their image seen on their phones.  Consumers will have the opportunity to share the image on their Facebook page.

To learn more about the Tic Tac® brand's Shake it Up™ campaign and upcoming online and offline events, "Like" Tic Tac® on Facebook, subscribe to the Tic Tac® YouTube Channel and follow Tic Tac® on Twitter.

 

ABOUT TIC TAC® MINTS AND FERRERO
The Tic Tac® brand was launched in the U.S. in 1969 by the Italian confection manufacturer Ferrero and has been a leading mint brand for 40 years.  Tic Tac® is sold worldwide.  The Ferrero Company was established in 1946 in Alba, Italy.  The company's first product was made with hazelnuts and cocoa, resulting in the base ingredients for the world's #1 selling sweet spread on the market today – Nutella® hazelnut spread.  Since then the company has grown to become one of the world's largest confectionery companies with a vast global portfolio that includes high-quality products such as Ferrero Rocher® chocolates, Ferrero Rondnoir® dark chocolates, Raffaello® confections and Tic Tac®mints.  Ferrero products are distributed globally throughout Europe, North America, Australia, Asia and South America.  For more information, visit www.facebook.com/tictacusa or www.tictacusa.com.

ABOUT MERKLEY + PARTNERS
Merkley+Partners is a 180-person, New York-based advertising agency serving a wide range of major advertisers like Mercedes-Benz, all detergent, Ruth's Chris Steak House, O'Charley's Restaurants and smart car, in addition to Ferrero USA, the owners of Tic Tac. Merkley+Partners is able to offer full-service marketing solutions to its clients and is one of the few major agencies that continues to have media planning and digital as part of its core offering in addition to traditional advertising services.

ABOUT TOTAL IMMERSION
Total Immersion (www.t-immersion.com) is the global leader in augmented reality. Through its patented D'Fusion® technology, Total Immersion blurs the line between the virtual world and the real world by integrating real-time interactive 3D graphics into a live video stream. Leading the augmented reality category since 1999, the company maintains offices in Europe (France, Germany and UK), North America and Asia. Total Immersion supports the world's largest AR Partner network, with a diversified portfolio of over 120 best of breed solution providers worldwide.

Since its inception, Total Immersion has led the industry in AR technology with over 1,000 executed augmented reality solutions for Fortune 500 name brands and organizations and partnerships with the world's most prominent technology companies including Adobe®, Intel®, KDDI, Texas Instruments Incorporated and HP.

 

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VIDEO - Catch the New Mobile Experiences Through Augmented Reality

augmented_reality-mobile

Here your favorite brands are offering their own new twists on our mobile Augmented Reality technology. Try on new glasses or accessories offered by your favorite online shopping spots without ever leaving home, now with virtual fitting rooms for m-commerce. Check out the new apps for either your iPhone and Android smartphones or tablets like the iPad to experience engaging brand experiences just about anywhere.There’s endless new ways to interact with people and places with Total Immersion’s Augmented Reality experiences. Watch now to learn here how you can start playing along today. 

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Augmented Reality Show Reel 2012

Take a look at our latest show reel showcasing best Augmented Reality experiences!

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TI Partner Takes Award for AR Brain Exhibit

The Themed Entertainment Association (THEA) awards showcase projects that demonstrate engaging design and entertainment excellence. Perfect Prototype’s AR creation does just that by letting visitors manipulate a virtual brain in their hands and engage in four “games” that illustrate, through dramatic 3D models and astonishing animation, how hard the brain works during play. Among the game choices are:

- A Virtual Puzzle-Piece Sorter Game

- Simon Says Musical Game

- Catch-the-Ball Game

- Memory

- Matching Game

The entire experience takes place on one small tabletop using a simple 2D card. That’s the impressive flexibility of augmented reality technology. Replicas of the augmented brain, as well as Perfect Prototype’s augmented heart are available for sale. Contact us for specifics and pricing. To see other AR and interactive projects and CEO Matt Browning’s explanation of the advantages of augmented reality, please go to www.perfectprototype.com.

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VIDEO - Huawei's Augmented Reality Game in CES 2012

augmented_reality_CES

The International CES is the world's largest consumer technology tradeshow and it’s just finished in the U.S. in January,2012. Many companies are showing a lot of brilliant products and technology in the show. In order to attract more visitors, they are using all kinds of method and creativity.

Huawei Device is the one who work with Total Immersion during CES, providing an interactive AR game for visitor to engage with them: User will see them in the big screen, with a lot of mobile devices flying out. Then they are asked to “catch” the mobile as many as they can. When they win in the game, a crown will appear on their head and a photo is shot which can be uploaded to facebook. However, a crying face will show if they lose in the game.

Huawei booth is commented as one of the most popular booth among all Asian company and the AR game is very popular during the tradeshow.

 

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Twist it your Way with Augmented Reality: Kraft Foods promotes their latest product to bored teenagers

Take an everyday situation, “Twist it your Way” and share it with your friends, is the message Kraft Food addresses to teenagers in their latest European campaign for their chewing gum Trident Twist. Using latest innovative Augmented Reality application by Total Immersion, this promotional campaign is leveraged by social networks and encourages a main 14- 17 year old target to have some fun by creating funky “twisted” photos of themselves.

Once the “Twist it Your Way” Application is downloaded on their mobile devices such as iPhone or Androids, users are able to ‘Twist’ their own faces from any location and at any time using various accessories such as crazy sun glasses, large moustaches, funny ears and noses or hats and groovy hair styles. They can then share and spread their results amongst friends by email or on Facebook. When posting their photos on the “Twist it your Way” own Facebook page, they can also participate to a weekly competition of the best picture created using augmented reality, with the winners being able to ‘Twist’ a personalized pair of branded trainers.

This Augmented Reality cross-platform experience forms the basis of an ‘engagement’ platform in Kraft’s pan-European Campaign. By targeting teenagers,in a fun manner that uses the latest innovative technology, Kraft is providing consumers withsocial ammunition to raise their status and increase connections within their social networks. Other assets in the broader campaign (TV, Outdoor) support the apps by maximising product awareness and driving consumers to the digital ‘hub’..

The application has so far been launched in Portugal, Greece, Spain, and France on Facebook (FR, PT, ES, GR) on Android mobiles and iPhone.

 

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NRF 2012 - HP unveils VantagePoint, multitouch wall embedding AR with D'Fusion

HP VantagePoint Display

HP partners with Total Immersion to Help Businesses Provide Immersive Experience to Customers with HP VantagePoint

 

New York, Jan. 16, 2012 – HP today unveiled a large-scale, touch-enabled wall of digital signage displays that offers customers an immersive experience through videos, local and online applications, and live web and broadcast feeds.

It is the latest addition to HP's immersive display portfolio, which includes the HP Photon Engine, a solution for creating vivid 2-D and 3-D applications for visualizing enterprise data.

The 132-inch-diagonal multiuser HP VantagePoint is an ultra-high resolution interactive wall that supports up to 32 simultaneous touch points. HP VantagePoint creates new ways for businesses to engage customers through specialized applications or to improve back-office operations through touch-interactive decision support collaboration.

HP VantagePoint has applications for a range of industries, including executive briefing centers, showrooms, retail, financial services, automotive, airline, consumer packaged goods and government.

Fortune 1000 companies and other enterprises are seeking to deploy large-surface interactive displays for enterprise data visualization and decision support, as well as for brand management and corporate communications applications like customer briefing centers and customer-facing product display applications. Large interactive display surfaces are also increasingly important for sports and entertainment venues, where vivid, larger-than-life experiences are required.

“HP is a pioneer in immersive technologies that enhance the way people communicate, collaborate, socialize and entertain,” said Carlos Montalvo, vice president, Innovation Program Office, HP. “With HP VantagePoint, we have developed a virtual display featuring a 40.5-square-foot application canvas that transforms the way businesses engage with customers.”

HP VantagePoint systems and solutions will be sold and deployed in the North American market through a network of HP-certified partners who can assist companies in designing complete, custom-made digital signage built on HP's industry-leading hardware, services and expertise.

The HP partner community for HP VantagePoint includes world-class value-added resellers (VARs) for deployments and services and independent software developers (ISVs) to develop tailored solutions for customers. HP's certified VARs for HP VantagePoint are Diversified Media Group, Diversified Systems, F2B Services and MicroTech. Certified ISVs are Aniden, Design Reactor and Wire Stone.

Customer-driven innovation

Based on its 30-year history in touch innovation, HP developed HP VantagePoint through collaboration with customers that include American Airlines, DreamWorks Animation, Edelman and the San Francisco 49ers. These early adopters utilized earlier versions of the product to provide feedback from their customer deployments that helped drive the final design.

“Our relationship with HP has been tremendous,” said Al Guido, vice president of Sales at Legends Premium Sales, seller of premier seating at the future San Francisco 49ers stadium in Santa Clara, Calif. “The HP VantagePoint touch wall in our preview sales center creates a „wow‟ factor. It allows us to showcase our inventory and the new Santa Clara stadium in a unique visual demonstration that has undoubtedly helped our sales efforts.”

HP and Total Immersion seal a Strategic Alliance

HP also worked closely with Total Immersion to adapt its patented augmented reality (AR) software D'Fusion® and make it available exclusively on HP VantagePoint. The combination of D'Fusion and HP VantagePoint delivers the industry's first multitouch wall capable of creating photo-real, high-definition AR applications. The collaboration with Total Immersion also expands the HP VantagePoint developer network through Total Immersion's community of certified developers.

“Total Immersion has been a pioneer in developing AR solutions for over 13 years, always innovating to offer the most natural human-machine interactions and the first to provide markerless AR,” said Bruno Uzzan, co-founder and chief executive officer, Total Immersion. “HP VantagePoint is an ideal platform to showcase immersive and engaging AR applications on a digital signage canvas, and we are thrilled to collaborate with HP to bring this solution to market.”

High-performance design Composed of six HP LD4730G 47-inch Ultra-Micro Bezel displays, HP VantagePoint is an 11-foot-wide by 7-foot-high “touch wall” that employs an infrared-based touch technology to sense onscreen interaction. The wall is powered by a high-performance HP Z800 Workstation, which handles video and image processing. An HP Pavilion Slimline PC controls the audio volume and color contrast.

Content can be accessed through cable and satellite feeds, as well as downloaded and streaming content from the web or DVR and DVD devices. Better-than-high-definition resolution is delivered to the wall through a 100-percent-digital signal.

HP VantagePoint is based on the Windows 7 application framework, and developers can build enterprise applications using a wide range of programming tools, including JavaScript, Flash, C++, C# and Microsoft® Presentation Framework.

HP VantagePoint is designed using commercial-grade components that require minimal setup and maintenance, making it accessible for the mass enterprise market. Through a co-innovation relationship with Corning, HP VantagePoint uses scratch-resistant and durable Corning® Gorilla® Glass in its touch displays, making it ideal for use in high-traffic areas, such as corporate lobbies and retail and sports venues.

Pricing and availability

HP VantagePoint is currently available in the United States and Canada, with a suggested retail price of $125,000. Ordering information is available at www.hp.com/go/vantagepoint.

 

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VIDEO - Augmented Reality usage demo on Microsoft Touch Mouse in China

augmented reality on microsoft touch mouse

To support the launch of Microsoft's new Touch Mouse in China, Microsoft developed an interactive AR campaign showcasing the new product.

Here is the project which is delivered by our partner (the Creator Solution) in China:

 

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